As a part of the Environment team for SW:TOR - I was tasked with creating interesting and fun player spaces, that aid in the narrative of the Onslaught. Onderon is made up of mostly wilderness. I had SO much fun carving through the land, adding foliage, and making the skull mountain above the untamed lair visible from almost all areas. I was responsible for World Building, Lighting, Propping, Asset Creation, Terrain Painting & Sculpting, and Optimization.
Environment Art Lead - Jason Moulton
Art Director - Carrie Meade
Other Environment Artists involved: Maurcio Sotolongo and Christopher Reeves